![]() ![]() Have more fun at every game! Johnn Four July, 2014 Thanks very much to Gem Cutter Roberts for working so hard on a short timeline, to the Roleplaying Tips readers who participated in the contest, and to all the game masters who read the newsletter. And I hope you find the seeds in this book inspiring. I think you’ll have a lot of success with this approach. Then share the seed with your players and ask them to work with its premise throughout the campaign. Pick a seed, combo a couple, or use several as inspiration to create one of your own. ![]() I encourage you to use this book to help you run a successful campaign. And here we are – 128 cool campaign seeds plus my formula for creating killer seeds of your own. ![]() So after Gem Cutter Roberts handed off the edited seeds, I put them into book format, added a cover and a long, rambling Foreword. And fantasy GMs might get upset I put sci-fi or modern chocolate in their fantasy peanut butter. Non-fantasy GMs would be upset if I promised them seeds and they only found a small number forĬampaign Seeds them. The contest was open to all genres, but I made an editorial decision to make this just a book of fantasy seeds. Prizes were given out and then Gem Cutter Roberts collated entries, shucked a few too tricky to format or edit within our tight four-week timeline, and then edited the remaining seeds. Readers entered campaign seeds using my 4 Step Recipe Campaign Seed technique (described in the next section). I wanted a book to help GMs kick campaigns off with a killer campaign concept. So I put huge weight for the campaign’s success on this precampaign agreement and having a clear, compelling campaign seed to share and work from.Ĭampaign Seeds From Around the World Realizing a strong seed was a key ingredient for a campaign’s success, I turned to Roleplaying Tips readers for ideas. We tweaked a couple of things, but once we all voted “aye” to play in this campaign, the rest was smooth sailing (sorry for the pun). From there, players made PCs appropriate to the game, and they made decisions all along the plot arc congruent with the initial seed I had shared.Ĭampaign Seeds When sharing my vision for the game – an epic mystery unfolds in a dangerous pirate city where the PCs try to survive crime lords, gangs, and supernatural events while running an inn – I asked for player feedback and approval. I communicated my vision for the campaign and the spirit of the campaign. But before the first initiative was rolled, I provided a clear, short, and simple brief on what the campaign was about. I even used a few published modules sprinkled throughout the plot. It was a high GM agency game, meaning I did most of the setting and adventure creation. And the reason for this unity was how the campaign started. We all basically knew what was expected of us - players and GM – and we were all “pulling the rope” in the same direction. And a huge reason for that collaborative effort was we were all on the same page for what the campaign was about. I realized the biggest reason for its success was the group acted as a team and collaborated to make each session a blast. Not only did it end (climactic campaign endings are a rare beast) but it had fantastic drama, encounters and gameplay throughout. 108įoreword I’m starting a new campaign and was thinking about why my last campaign, Riddleport, did so well. 3 My 4 Step Recipe for Creating Great Campaign Seeds. Please credit attributions to Johnn Four, .īe sure to sign up to recieve updated versions! It takes just 5 seconds, and you'll receive a new download whenever this book is updated. This work is licensed under a Creative Commons Attribution 4.0 International License. It was for me.Campaign Seeds From Zero to Killer Campaign Concept Seeds written by Roleplaying Tips readers Collated and edited by Robert “Gem Cutter” Ferency-Viars Errors? Omissions? Please let me know Get more game master tips at This combined with potion effects like +Strength and Regen, plus any relic effects, should be more than enough. Enemy loses HP for each card played: Choke +Energy next turn: Doppleganger, Flying Knee, Outmaneuver Retain cards each turn: Well Laid Plans Draw and discard a card each turn: Tools Of The Trade +Poison to enemies each turn: Noxious Fumes Unblocked damage applies poison: Envenom Attacking enemies take damage: Caltrops Gain block for each card played: After Image Deal damage for each card played: A Thousand Cuts The unique buffs and the cards that add them are: I don't believe stacked buffs work here, this has to be 10 unique buffs. Her cards are really tailored for buffs, having all three card types (power, skill, and attack) provide them. By Act 3 I had amassed a lot of buff cards and one or two potions. ![]() After no luck attempting this a few times with The Defect, I got this first try with The Silent. ![]()
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